![]() I played as the monk – looking very much like a Shaolin fighter and having some cool moves to match – and had a good time smiting the denizens of the underworld. It was obviously an early build, but it looked like a Diablo game, it played like a Diablo game, and it seemed rather fun from what I played of it. I admit to being confused by the announcement – did Blizzard just use their marquee spot at one of the year’s biggest (and most PC-centric) gaming events to announce a mobile phone title? – but while some of the fan community were looking for pitchforks and torches, I quietly slipped into the press room and did something outrageous: I played the game for myself.ĭespite being on a mobile phone, the game was actually quite playable. To say people were not impressed would be an understatement – indeed, the fan reaction has already become legendary, with everything from booing, sarcastic questions, and even the dreaded pity clap forming the response – not to mention the white-hot rage fuelling some of the discussion in some less agreeable parts of the gaming internet. There’s a first time for everything, of course, and in my case, it was being in the audience at BlizzCon in Los Angeles earlier this month when Blizzard announced their newest Diablo game, Diablo Immortal – coming exclusively to mobile devices and not PCs. In all the many years I’ve been a games writer – and I started back when Parker Lewis Can’t Lose was the epitome of coolness and Sabrina The Teenage Witch was a light-hearted comedy with a talking cat in it – I can’t ever recall hearing a game announcement from a major publisher being met with outright derision at their marquee showcase.
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